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#1
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Texture Clash
I won't mention any other projects, but one thing I've noticed for mods and community made games is a lack of graphical cohesion amongst game elements.
I realize that artwork and texture versions change regularly and optimization typically occers late in a project. However, after looking through a good amount of screenshots, I'm concerned that in-game art continuity is not being acheived. Color consistency, brightness, object shapes/edges, opacity, environmental flow, etc. It's very important for an art director to pull together all of the assets from the texture artists and modelers, to ensure a unified goal. Indepent modelers and multi-independent texture artists could mean trouble without a art lead to mesh the various parts and make it look awesome. I'm willing to bet this is a pre-mature observation and I'd love to hear from the art/texture department of Renwerx concerning this "could-be" issue. |
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#2
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I've been part of a couple betas and i gotta tell you that yeah, they do leave out many graphical ties to more focus on the testing. Its a more common practice that as they get into various stages of testing they add more and more so they know everything is working.
However, to add to your observation, i do have to say that the character models do not look like they belong in the environments. They're just to heavy/bold in it, but i'm sure that'll all change. PS) they are getting fancy with the forum though...that little swirl is soemthing i wait for now :P
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#3
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We definitally have unified themes, we just haven't gotten to the touching-up phase. Yet. Don't worry guys.
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#4
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Thank god, can't wait to see what you guys have magicked up.
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#5
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Art continuity is always an issue when multiple skinners are included on a project. It's why most teams request that a texture artist be able to mimic other styles.
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"wow congratulations you don't suck at skinning" -digitalgoat
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